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Contents
Where Do I Start?
Family Games
Card Games
Two Player Games
Party Games
Abstract Games
Games For Teens
Children's Games
Educational Games

The HFoG Buyer's Guide

Card Games

Looking for a game that you can carry with you where ever you go? A game you could take on a plane or toss in a purse? Then you're probably looking for a card game!

Here are a few of my favorite card games.

No Thanks! (Rio Grande Games - 2004)

If there is one card game that should be in everybody's collection then it would have to be Thorston Gimmler's masterpiece: No Thanks! This game is so incredibly simple that it can be taught in about 30 seconds and it's so quick that it can be played in around fifteen minutes. The premise is simple: each turn you either give up a chip (worth a point) or take a card. Because all the cards are worth negative points, no one wants a card; but because you only have so many chips, sooner or later you're going to have to give in and take one. The trick is to decide when to give in and take the inevitable loss. It's a brilliant, simple game that can be played anywhere by anyone.

Coloretto (Rio Grande Games - 2003)

Coloretto is a deceptively simple card game that's designed for adults but also works very well with children. Each card is really just a color. Players collect colors trying to build sets. The bigger the set, the more its point value. The trick is that only three colors count towards your score, the others count against it, so you need to be careful about which colors you take. That can be very challenging because the other players are trying to make sure that you have to take colors you don't want.

This isn't really a kids game but it does work very well with children for a couple of reasons. First of all, there's no reading or math (except in scoring) required. But more importantly, the entire game is played with all cards face up and visible. This means that it's very easy for an experienced player to coach an inexperienced one.

Pink Godzilla Dev Kit (Pink Godzilla - 2006)
Pink Godzilla Dev Kit (Dev Kit for short) is a little known card game by a brand new game designer working with a very small Seattle based publisher. But don't let its lack of reputation put you off, this is a great card game. It's a card game about making video games. You have to collect components to build a successful stable of video games: weapons, characters, Easter eggs, titles, and so on. Each card can be used as either money or components but not both. There is enough strategy in here to appeal to the most serious gamer but it's simple enough to play with your non-gamer friends. If you're looking for something really unique you should give this a try. You won't be sorry.

Citadels (Fantasy Flight Games - 2000)

In this game, players compete to build a medieval citadel composed of eight or more province cards.

The unique thing about Citadels is that at the beginning of each turn, players secretly choose from a set of roles. The roles determine play order but, more importantly, each role has a unique ability. For instance, the first role is the assassin and his special ability is that he gets to assassinate another player (forcing him to sit out the turn). The catch is that he doesn’t get to choose his victim by name; he must choose by role and that means that he's never quite sure who he's killed (if anyone).

This game is easy to learn and it works very well with a wide range of players (from 2 to 8) of all ages. Don't make the mistake of thinking that because this game works well with six or seven that it won't work well with two or three. In fact, I actually think the game works even better with two!

Bang! (Mayfair Games - 2002)

This is another game that employs secret roles, but in this case, the theme is a shootout from a spaghetti western. There are outlaws, renegades, deputies and one sheriff. Players play as teams, with the outlaws trying to kill the sheriff, the sheriff and deputies trying to kill the outlaws, and the renegade trying to kill everybody else. The catch is that the only role that's public knowledge is the sheriff so the other roles must be deduced from the actions of the players.

This game takes a little longer to learn than Citadels. Each card has a special action and while most actions are easy to understand there are a couple that might take some getting used to.

There are three expansions to Bang! The smaller ones, High Noon and Fistful of Cards, each add a few additional cards that have a large effect on the game. These might be hard to find as they've reached the end of their print run. The larger expansion, Dodge City, is much more substantial and nearly doubles the number of cards in the game. There is also soon to be released a new edition that contains the original game and all of the expansion in one big bullet-shaped package. I'd recommend that you either start with the original game and only get the expansions when you feel the need to spice it up or get the bullet edition when it comes out.

Mü & More (Rio Grande Games - 1995)

If you're fond of trick taking games such as Rook, Spades, Hearts or Bridge, then this is probably just the game for you. Mü is the basic game in the box and it's become my favorite traditional style trick taking game. It's played with a deck of 60 cards distributed over five suits. This game has a near perfect bidding mechanism that's extremely intuitive and a very clever scoring system that is very well balanced. It plays well with up to six players and I can't recommend it enough.

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