The HFoG Buyer's Guide Games for Teens
I am often asked to help pick out a game for a teen. I'm not
exactly sure why this demographic seems to be so frequently singled
out. Perhaps it's because parents are looking for something to
lure them away from the computer. Perhaps it's because teens
are in that sweet spot of life where they're old enough to play a
deep game and yet young enough to have enough leisure time to
actually do it!
Teens are hard to pin down, their tastes vary so much, but here are
some games that I think would be appreciated by a teen. (My
apologies for being so "boy heavy" but I have lots of them
and that's what I identify with
the most.)
Age of Empires III (Tropical Games - 2007)
Age of Empires III is based on the popular computer game and for that reason
alone it's bound to go over well with teens, who are certainly familiar with
the source. However, what the teens don't realize is that hidden in the
computer game theme is a very solid and very fun Euro-game.
Before they even know what's hit-em they'll find they're playing and
enjoying a great strategy game.
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Descent: Journeys in the Dark (Fantasy Flight Games - 2005)
Descent: Journeys in the Dark is a lavish 3-D dungeon delving game
that is sure to get your teen's blood pumping. The lavish pieces and
monster figures are enough to send any self-respecting fantasy
lover into shock. Add to it some of the expansions and you may
find that you've won your teen over for life.
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Runebound: Second Edition (Fantasy Flight - 2005)
Runebound is a fantasy role playing board game. It manages to
capture the feel of a dungeon crawl and condense it into a two and a
half hour game for up to six. Players choose an adventurer and
then move from location to location on the board attempting to
vanquish evil while improving their abilities and filling their
coffers. |
Queen's Necklace (Day's of Wonder - 2003)
Well, we have to put at least one title in here that fits the girly
stereotypes. Queen's Necklace is a fantastic card game about
building jewelry to sell to the nobility in the French court during
the decadent years right before the French Revolution. Instead
of drawing cards blind, cards are purchased. Cards that are
passed over become cheaper for the next player. Eventually it
will be time to sell your jewels and then whoever made the wisest
choices about what to buy and what to sell will emerge as the
winner.
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