The 17th century: not an easy period for a farmer!
Players start the game with two family members living in a two-room wooden hut. In each round, each member of their family may choose one action.
If they collect wood and reed, they can extend their hut and then add to their family.
Family growth allows additional actions, but has the disadvantage that more food must be produced.
And to get food, the players plow fields and plant seeds.
The planted grain and vegetables are harvested during the harvest, when animals breed as well. To raise animals, pastures must be fenced to allow sheep, wild boar and cattle to graze.
Occupations or Improvements can ensure a family's upkeep. Each of these cards allows the player a small advantage in the game.
Victory Points are earned when players renovate their wooden hut to a clay hut and later even a stone house. But everything else to do with balancing food requirements or making every day life a little more comfortable can earn Victory Points - especially family growth.
Each game uses a different group of the 166 different Occupation cards and 146 different Improvements, ensuring that no two games are exactly alike. Additional rules for a Solo game and a shortened Family game ensure appropriate challenges for each gaming table.
This game won a special Spiel des Jahres award for complex games released in 2007! It has taken the gaming world by storm and rocketed to the top of the ratings charts on Board Game Geek!
9 double-sided game boards
138 game tokens
36 food tokens
54 animal cubes
25 person tokens
24 hut tiles
33 stone house/field tiles
3 guest/claim markers
9 multiplication tokens
1 scoring pad
1 game rules
1 starting player marker
360 cards: 2 deck cards, 169 occupation cards, 149 improvement cards, 14 round cards, 16 action cards, 5 begging cards, 5 summary cards
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